<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" xmlns:its="http://www.w3.org/2005/11/its" type="guide" id="index" lang="gl">

  <info>
    <credit type="author">
      <name>Allan Day</name>
      <email>aday@gnome.org</email>
    </credit>
    <license xmlns="http://projectmallard.org/1.0/" href="http://creativecommons.org/licenses/by-sa/4.0/">

  <p>This work is licensed under a
  <link href="http://creativecommons.org/licenses/by-sa/4.0/">Creative
  Commons Attribution-Share Alike 4.0 International License</link>.</p>

</license>
  <credit type="translator copyright"><name>Fran Dieguez</name><email>frandieguez@gnome.org</email><years>2019.</years></credit></info>

<title>Guías de interfaces humanas de GNOME</title>
<media type="image" its:translate="no" src="figures/hig.png"/>

<p>Whether you are a developer or a designer, these guidelines contain everything you need to design effective applications using GTK. They cover design principles for GNOME 3, common guidelines such as how to write text and use images and icons, as well as a library of design patterns which you can use in your application.</p>

<p>While the HIG places an emphasis on designing for GNOME 3, it can also be used to create cross-platform applications, as well as for applications that have previously followed the GNOME 2 Human Interface Guidelines. The <link xref="compatibility">compatibility guidelines</link> contain more information on this.</p>

<section id="core-material">
<title>Core material</title>

<p>Patterns and user interface elements form the core of the HIG. Together, they are the building blocks for application design. If you are new to the HIG, it is recommended that you start with the page on design principles and then browse the patterns, before going on to other material.</p>

<table>
<tr>
<td><p><link xref="design-principles"><em style="strong">Principios de deseño</em></link></p></td>
<td><p>General design guidelines and advice.</p></td>
</tr>
<tr>
<td><p><link xref="patterns"><em style="strong">Patróns</em></link></p></td>
<td><p>Essential and optional design components.</p></td>
</tr>
<tr>
<td><p><link xref="ui-elements"><em style="strong">Elementos de interface de usuario</em></link></p></td>
<td><p>Guidelines on common elements, such as buttons, progress bars and popovers.</p></td>
</tr>
</table>

</section>

<section id="common-guidelines">
<title>Guías comúns</title>

<p>These guidelines apply to the full range of design elements. It is recommended that you familiarize yourself with them.</p>

<table>
<tr>
<td><p><link xref="application-basics"><em style="strong">Básicos de aplicación</em></link></p></td>
<td><p>Basic application behavior and characteristics.</p></td>
</tr>
<tr>
<td><p><link xref="compatibility"><em style="strong">Compatibiilidade</em></link></p></td>
<td><p>Using the HIG for cross-platform or GNOME 2 style applications.</p></td>
</tr>
<tr>
<td><p><link xref="visual-layout"><em style="strong">Disposición visual</em></link></p></td>
<td><p>Arranging elements within user interfaces.</p></td>
</tr>
<tr>
<td><p><link xref="writing-style"><em style="strong">Estilo de escritura</em></link></p></td>
<td><p>Writing text for your user interface, including capitalization rules.</p></td>
</tr>
<tr>
<td><p><link xref="icons-and-artwork"><em style="strong">Iconas e traballo de arte</em></link></p></td>
<td><p>Guidelines on selecting and creating icons.</p></td>
</tr>
<tr>
<td><p><link xref="typography"><em style="strong">Tipografía</em></link></p></td>
<td><p>Advice on font sizes, weights and styles, as well as special characters.</p></td>
</tr>
<tr>
<td><p><link xref="pointer-and-touch-input"><em style="strong">Punteiro e entrada táctil</em></link></p></td>
<td><p>Mouse, touchpad and touchscreen interaction.</p></td>
</tr>
<tr>
<td><p><link xref="keyboard-input"><em style="strong">Entrada por teclado</em></link></p></td>
<td><p>Keyboard navigation, access and shortcut keys.</p></td>
</tr>
<tr>
<td><p><link xref="display-compatibility"><em style="strong">Compatibilidade de pantalla</em></link></p></td>
<td><p>How to support different device and display types.</p></td>
</tr>
</table>

</section>

</page>
